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Open Dynamics Engine : ウィキペディア英語版 | Open Dynamics Engine
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL. ODE was started in 2001 and has already been used in many applications and games, such as ''BloodRayne 2'', ''Call of Juarez'', ''S.T.A.L.K.E.R'', ''Titan Quest'', ''World of Goo'', ''X-Moto'' and ''OpenSimulator''. ==Overview== The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one called ''drawstuff''. It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Open Dynamics Engine」の詳細全文を読む
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